The Archive Incarnate by Joseph Hurtgen
Author:Joseph Hurtgen
Language: eng
Format: epub
Publisher: McFarland & Company, Inc., Publishers
Published: 2018-10-10T00:00:00+00:00
Archival Control
Whatâs there to risk if all subjectivity is being extinguished? Weâre condemned to effects of giddinessâin all the electronic games as well. Thereâs no more pleasure, no more interest, but a kind of dizziness induced by the connections, the switching operations in which the subject gets lost.âBaudrillard, Forget Foucault (79)
This section discusses three major forms of archival control in âJohnny Mnemonicâ and Neuromancer. In these works, power over society is held by merged corporations that use archives to consolidate power in the headspace of individuals, in the screen-like space of the real world, and in the matrix. Communications technology paired with computer technology in Gibsonâs works allows for corporate control over society. In âJohnny Mnemonicâ digital storage space in the body allows for corporate control from the inside out. Johnny, with a brain over-brimming with corporate intel, has no way out of this totalizing map of the world under corporate control on his own. Indeed, Johnnyâs mind is accessible by those in control of the archive; Johnnyâs mind becomes one more node in the system with which to store data. In Neuromancer, the matrix is a corporate creation, intended to benefit already powerful corporate, governmental, banking and military-industrial entities. The matrix allows for rapid communication, instantaneous transfer of funds, panopticon-like surveillance, information gathering, and the centralization and precise storage of information. Power structures exert control over areas from afar as a result of globalized communications and record-keeping (archiving). In effect, the matrix brings the metropole to the colonized empire. Vivian Sobchack explains that âelectronic technology has ⦠dispersed capital while consolidating and expanding its power to an âeverywhereâ that seems like ânowhereââ (232â33). To explain Sobchackâs everywhere that feels like nowhere, we might think of ATM machines sitting in convenience stores in Americaâs most down-trodden areas, used by the poor to get money to burn off on lottery tickets; this is an instance of the presence of wealth and power, silently weighing down upon the powerless. The ATM machine and the lottery, while both seeming to pay money out, both take money away from the disenfranchised and return it to systems of power and control simultaneously absent and present from the situation of the exploited class. Also thinking of social injustice made possible by technology, Cory Doctorow and Karl Schroeder see cyberpunk fictionâof which Gibson is a seminal writerâas concerned with how âscience is a doorway into the future enslavement of humanity by its own technology, and salvation lies in co-opting that technologyâ (Publishing Science Fiction 28). Gibsonâs heroes hack into the files of economic and military entities, effectively co-opting technology out of reach to the rest of the population. Gerry Canavan stresses that cyberspace, experienced primarily in the mind, connects individuals to a larger world of information: âCyberspace is a virtual space of information, an area through which the mind, by means of a computer interface, has immediate access to a global information networkâ (83), and contains everything, having an âaspiration to totality: cognitive maps of the historical world-system on an immense, even hyperbolically cosmic, scaleâ (iv).
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